Technical Artist

Art

Bogotá, D.C.

Profile:

  • Basic art knowledge (composition, color, 3D modeling)
  • Management of 3DS Max or Maya, Blender, Adobe Photoshop and After Effects.
  • Knowledge of particle systems and fluid dynamics.
  • Basic understanding of animation principles.
  • Basic notions of programming logic.
  • Willingness to learn Blueprints, Cascade and Material Editor in UE4.
  • Ability to research, experiment, learn and find solutions independently.

Responsibilities:

  • Conceptualize, prototype and develop high quality visual effects for dynamic environments and objects.
  • Optimize visual effects within the technical limits of the project.
  • Develop high quality materials within UE4, which can be used by artists, level designers and programmers.
  • Work with different teams to create balanced solutions for technical and aesthetic issues.

Portfolio/Reel:

  • The portfolio/reel must have academic or professional exercises that demonstrate development of visual effects with particles/fluids and textured 3D pieces or renders of 3D elements.

Bonus:

  • Handling of Unreal Engine 4.
  • Handling of Houdini.
  • Development of scripts/tools.

MORE OF OUR JOB PROFILES

ALL
3D Artist
Art
Character Animator
Art
Concept Artist
Art
Gameplay Programmer
Programming
Level Designer
Design
Senior Rigger
Art
UI Programmer
Programming
UI/UX Designer
Design

3D Artist

Character Animator

Concept Artist

Senior Rigger